![]() |
PACK 12: HANGOVER PACK |
Salazar, Zhivkov, Armas, Díaz, Baby Doc, Martinez | ![]() |
![]() |
![]() |
PACK 11: FLASHBACK PACK |
Pahlavi, Rhee, Honecker, Jaruzelski, Pavelić, Quisling | ![]() |
![]() |
![]() |
PACK 10: NOSTALGIA PACK |
Babangida, Habré, Mengistu, Obote, Khan, Niyazov | ![]() |
![]() |
![]() |
PACK 9: INVASION PACK |
Ioannidis, Lukashenko, Branco, Antonescu, Najibullah, Win | ![]() |
![]() |
![]() |
PACK 8: ALL-ACTION PACK |
Kabila, Zia ul-Haq, Kim Il Sung, Samuel Doe, Siad Barre, Somoza | ![]() |
![]() |
![]() |
PACK 7: BANANA PACK |
Banda, Castro, Bokassa, Daniel Arap Moi, Quadhaffi, Abacha | ![]() |
![]() |
![]() |
PACK 6: SON OF RUMBLE PACK |
Brezhnev, Ivan den Grusomme, Taleban, Tojo, Wilhelm II, Lenin | ![]() |
![]() |
![]() |
PACK 5: RUMBLE PACK |
Mugabe, Hussein, Milosevic, Sulla, Noriega, Trujillo | ![]() |
![]() |
![]() |
PACK 4: FINAL BOOSTER PACK |
Suharto, Papadopoulos, Stroessner, Nero, Mobuto, Attilla | ![]() |
![]() |
![]() |
PACK 3: BOOSTER PACK |
Hocha, Kim Jong Il, Mussolini, Commodus, Pol Pot, Franco | ![]() |
![]() |
![]() |
PACK 2: EXPANSION PACK |
Papa Doc, Mao, Batista, Kaligula, Ferdinand Marcos | ![]() |
![]() |
![]() |
PACK 1: DICTATOR-CARDS |
Khomenei, Ceaucescu, Stalin, Amin, Hitler, Pinochet | ![]() |
![]() |
![]() |
BACKS | Righteous backs for your glorious cards | ![]() |
![]() |
PLAYING DICTATOR-CARDS: Dictator-cards are played by 2 or more players. The aim is to win all the cards from your opponent(s). All cards are distributed evenly among players. Each player puts his cards unseen in a pile in front of him with the image side downwards. Flip a coin to decide who begins. PLAYING 1 Each player draws the card on top of his pile 2 The player who has the initiative looks at his card and determines which category his card is strongest in (ex. Ruled number of years: 43) 3 All players call their value in the chosen category. The player with the highest number wins, and gets the cards in play. He places the collected cards in the bottom of his pile, and gets the initiative. 4 Repeat until a player has beaten his opponents by getting all their cards If two or more players have the same highest value in a round, there is WAR. These players draw the next card in their piles and name the value of the SAME category as before. If a player runs out of cards during the war, he keeps playing his last card. This is repeated until someone wins. The player who wins the war collects all the cards that were laid down, and gets the initiative. If you lose all your cards, you are out. The game ends when one player has all the cards. The types of RULE rank like this, strongest first: Stalinism Despotism Tyranny Fascism Cannibalism Nazism Military Dictatorship Dictatorship Barbarism Marxism Islamic Fundamentalism Emperor's Rule Kleptocracy Mooching Have fun! - Sune |